As some of you know I will we away over the holydays. I will first make a shorter stop at my father adn when cpontinue to Canada, and will alos take a short trip to US. I will come back home to sweden about one week into teh new year.... bit it might take a few more days untill Im home. Druing this time I dount think I will be able to join you in EVE, since I will not have constant assecc to a PC, abnd when I have assecc it will be one PC on at least 4 persons.... and christmas are more about socal activities and familay after all..
See you next year
Marry Chrismas and a Happy New Year to all of you
Ciirii
Thursday, December 16, 2010
EVE HQ
Guys, I had a closer look into EVE HQ (software) and it seems like a VERY useful tool. Dunno who of you already use it, but I suggest you check it out if you don't know it.
Sunday, December 12, 2010
Possible CN jump clone fasilities
I have not verified the locations, if you pleae confirm or reject the locations. You will need a personal standing of 8.0 to install a JC.
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Caldari Navy stations with Medical/Jumpclones
Funtanainen IV - Moon 1 Caldari Navy Logistic Support
Inoue VI - Moon 9 Caldari Navy Logistic Support
Inoue VIII - Moon 5 Caldari Navy Logistic Support
Isaziwa XIII - Moon 15 Caldari Navy Logistic Support
Isenairos VI Caldari Navy Logistic Support
Isenairos VI - Moon 9 Caldari Navy Logistic Support
Isikemi VI - Moon 5 Caldari Navy Logistic Support
Isikesu IV - Moon 5 Caldari Navy Logistic Support
Litiura VIII - Moon 12 Caldari Navy Logistic Support
Motsu VII - Moon 6 Caldari Navy Logistic Support
Niyabainen IX - Moon 19 Caldari Navy Logistic Support
Sobaseki VII Caldari Navy Logistic Support
Tunttaras X - Moon 3 Caldari Navy Logistic Support
Vuorrassi VI - Moon 2 Caldari Navy Logistic Support
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Caldari Navy stations with Medical/Jumpclones
Funtanainen IV - Moon 1 Caldari Navy Logistic Support
Inoue VI - Moon 9 Caldari Navy Logistic Support
Inoue VIII - Moon 5 Caldari Navy Logistic Support
Isaziwa XIII - Moon 15 Caldari Navy Logistic Support
Isenairos VI Caldari Navy Logistic Support
Isenairos VI - Moon 9 Caldari Navy Logistic Support
Isikemi VI - Moon 5 Caldari Navy Logistic Support
Isikesu IV - Moon 5 Caldari Navy Logistic Support
Litiura VIII - Moon 12 Caldari Navy Logistic Support
Motsu VII - Moon 6 Caldari Navy Logistic Support
Niyabainen IX - Moon 19 Caldari Navy Logistic Support
Sobaseki VII Caldari Navy Logistic Support
Tunttaras X - Moon 3 Caldari Navy Logistic Support
Vuorrassi VI - Moon 2 Caldari Navy Logistic Support
Friday, December 10, 2010
W`hat do you all want to do?
I know we are a small group right now. And for now I think we will try to get some eco going for the corp and get a POS up so we can do BPO research (well we need a new more BPOs too first). With some more BPOs with a fair ME, we can start making some ISK as a corp in manufacturing... and those of us that want to build things gets some tools to make ISK for our self too;)
But on a little longer perspective, when we most likley also get more members, what do yo want to see?
Be supplier of PI items?
Focus on minning and production?
Mission running?`
Going into sleeper space (maybe weth a POS)?
Low sec?
0.0 sec?
Something else?
Cheers
But on a little longer perspective, when we most likley also get more members, what do yo want to see?
Be supplier of PI items?
Focus on minning and production?
Mission running?`
Going into sleeper space (maybe weth a POS)?
Low sec?
0.0 sec?
Something else?
Cheers
Who is here?
I have only seen Nic and I here (sorry if I missed anyone). If you read this, please make a replay. If you dont use the same username here as in game, kindly posrt your ingame name too.
Cheers
C
Cheers
C
Saturday, December 4, 2010
Material cost spread-sheet
I have started with a spread-sheet to easier esitmate the cost of making items, e.g. ships/ammo...
If you want to have assess to it send me an EVE-mail, with an email adress conected to an gmail account. I need it to give you access to teh gmail doc.
Cheers
C
If you want to have assess to it send me an EVE-mail, with an email adress conected to an gmail account. I need it to give you access to teh gmail doc.
Cheers
C
Tuesday, November 30, 2010
HQ address moved
Hi folks,
Quick update to ya'll: we have finalized moving our beloved Corporation's items from Nourvukaiken to Nonni. As of now on our new HQ is at Lai Dai Corporation Station, around the orbit of gorgeuous Nonni I a habitable planet with certainly some nice resources - though I didnt scan it yet.
Any doubts, please feel free to enquire.
Best wishes to all of us in our new home,
Ni
Quick update to ya'll: we have finalized moving our beloved Corporation's items from Nourvukaiken to Nonni. As of now on our new HQ is at Lai Dai Corporation Station, around the orbit of gorgeuous Nonni I a habitable planet with certainly some nice resources - though I didnt scan it yet.
Any doubts, please feel free to enquire.
Best wishes to all of us in our new home,
Ni
Patch Notes for Incursion 1.0
Released Tuesday, November 30, 2010
FEATURES
Ships
· A new ship has been added to EVE Online. The Noctis is a dedicated salvaging vessel, perfectly suited for all your scavenging needs. See this Dev Blog <http://www.eveonline.com/devblog.asp?a=blog&bid=797> for more information.
· Blueprint Originals for the Noctis can now be purchased from Outer Ring Excavations stations.
· The new ORE Industrial skill book, required to pilot the Noctis, can now be purchased from school stations everywhere.
CHANGES
Ships
· The Hawk assault frigate has had its bonus to kinetic missile damage changed from 5% to 10%. It also has an additional 2MW added to its powergrid.
Drones
· Fighter Bombers used by Super Carriers have been changed: they do much less damage to sub-capital class ships now and will also contribute much less lag to future fleet fights. They were previously making the servers cry.
Weapons & Ammunition
· Rockets have had an explosion velocity boost. It means they will inflict more damage on faster moving targets whilst also gaining a straight damage boost through changes to rocket damage and rocket launcher rate of fire.
· Quake has had its velocity and capacitor recharge penalties removed.
· Hail has had its capacitor recharge penalty removed, its tracing speed penalty reduced and its damage boosted.
· Gleam has had its shield hitpoint and signature radius penalties removed.
· Conflagration has had its tracking speed penalty removed and its damage boosted.
· Javelin has had its velocity penalty removed.
· Void has had its tracking penalty reduced and its damage increased.
Need for speed
· In order to facilitate fleet fights, network timeout values have been increased substantially from eight minutes. This will allow users to successfully jump and/or log into extremely loaded solar systems where the client will need to wait a very long time to complete. The players will also receive more informative messages under these extreme circumstances
· Repeating modules will no longer get into a “stuck” state, where they cannot be switched off.
· Improvements to module activation and reload responsiveness have been made.
· Decisions about who should receive damage notifications were optimized.
· Jumping through a stargate will now create less server load.
· Compile-time constant handling was improved to give better runtime performance.
· Fixed an issue in which a client receiving out of order packets would fail to load grid when jumping into a system.
· A large amount of damage and effects states were being recalculated for every observer during fleet warps and mass jumps. This process is now much more efficient.
· Client-side support for an improved in-space update packet was introduced. These new updates require less server CPU to generate compared to the older ones.
Market & Contracts
· The Ships section of the market has been reorganized and is now primarily sorted by hull class. In addition, all faction and special release ships have been added to the market so you can now trade them there in addition to contracts.
· It is no longer possible to create Loan contracts. Furthermore, existing in-progress loan contracts will become invalid in January 2011 as a part of a major Contracts refactoring. If you have a loan contract in progress you are encouraged to complete it before the end of this year to avoid any possible inconvenience.
Graphics
· The EVE client is now resizable in Windowed mode, allowing the players to stretch their client over several monitors. Now EVE Online is much more beautiful in ultra-widescreen resolutions.
· There is a new version of Windowed Mode called Fixed Window. It is similar to the regular Windowed Mode but lacks any title bars, frames or borders.
· A new option, “Horizontal offset” has been added to the settings menu. It allows the player to have all menus on one monitor and focus on his ship in another monitor.
· EVE now supports anti-aliasing. The beauty of virtual space has never been more… beautiful.
· Fighter Bombers now have a new missile effect, which looks awesome and doesn’t make the servers beg for mercy at the same time.
· Microwarpdrives now have their own brand new icon.
Miscellaneous
· A “Volume” column has been added to the hangar view by default; “Category”, “Meta Level” and “Tech Level” have been added as optional columns. Individual columns now can be toggled on and off through the right click menu.
· All options in the contextual menus are now consistently categorized.
· You can now move items and ships to their respective hangars by dropping them on the corresponding icon in Neocom.
· Deadspace, faction, officer, and storyline items now have an overlay icon like the Tech II and III items.
· Probes can now be added to overview.
· Corporation assets can now be filtered according to region or number of jumps.
· Players with Starbase Defense Operator roles will now receive notifications about control towers under attack.
· You can now rename ships in your hangar without making them active.
· When the camera is offset, the user interface can follow.
FIXES
User Interface
· Item sorting now works correctly even in cases where some columns have been removed.
· Tooltips no longer stay visible during drag-and-drop.
· Text will now be correctly highlighted in storyline mission briefings.
· You can now receive client updates through the login window without actually logging in.
· Dragging an item into the chat window no longer causes the window to lose focus.
· The right-click menu will now be more responsive when working in hangars with very high item counts.
· There will no longer be any icon overlap in the assets window.
EVE Voice, Mail & Chat
· White spaces on notes are now counted as characters and are saved properly.
· An issue has been fixed which was causing the EVE mail window to experience an excessive load time when first accessing it in a new session
Localized Clients
· The buttons to install or uninstall client updates are now translated and are present in proper locations in the Russian and German clients.
EVE API
· White spaces on notes are now counted as characters and are saved properly.
· An issue where the EVE mail window would take excessive time to load when accessing it the first time in a new session has been fixed.
· Inconsistent formatting of element and rowset names in mail calls has been fixed.
· Having an empty inbox will no longer cause errors in mail calls.
· Mail messages no longer show their read/unread status.
· Quantities of -1 will no longer show up for unstacked items
Miscellaneous
· Wrecks will no longer jump around in space, when a tractor beam is activated on them.
· Orbiting and colliding NPCs and player ships are not rendered in wrong locations by the client compared to the server, any longer.
· Ships are now coming out of warp smoother, without “rubber-banding”.
Monday, November 29, 2010
List of stations at Nonni - guys please check and revert with comments
Sunday, November 28, 2010
Note on research when looking for new HQ
Research can be done at many NPC stations, or through the Mobile Laboratory and Advanced Mobile Laboratory POS structures. NPC factories generally have long queues for ME research, often as much as several weeks in popular high-sec systems, whereas PE research generally has no queues. As with manufacturing, there are cash costs for use of research slots at a NPC station. A Mobile Laboratory can do material research on three BPOs and time research on a further three at once, while an Advanced Mobile Laboratory can only do ME research on two at once and cannot do PE research at all. (Excerpt from EVE Wiki)
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